busiyg

Results 5 issues of busiyg

以下是代码 public class RobotController : MonoBehaviour { public TMP_InputField inputField; public TMP_Text TMP_Text; public string prompt = @"How many planets are there?"; public AudioSource speechAudioSource; private ChatHistory history; private ChatMemory...

public class PlayerNetworkHandler : NetworkBehaviour { public override void OnStartClient() { if (base.IsOwner) { Debug.Log("OwnerId:" + base.OwnerId); Debug.Log("ClientId:" + LocalConnection.ClientId); Debug.Log("GetAddress:" + LocalConnection.GetAddress()); } base.OnStartClient(); } } server side can...

bug

Hello, thank you for your work. I conducted tests in your repository, and the results differ on various Android devices. I have some comparison results and would like to understand...

Unity

No matter what the timeout setting is for the FizzySteamworks component, the connection will inevitably fail after 10 seconds.

I used your project in a multiplayer game, and I am very grateful to you. Your project is excellent and very beginner-friendly.Looking forward to your game. --爱来自中国

Solved