builder-main
builder-main
Hi, could we adapt this script to be able to take a screenshot directly on the RM ? This is a question to enhance drawing workflow, as very large drawing...
I have mdb files next to dll in Unity (Dotween plugin) and resharper keeps trying to decompile them instead of using the mdb. Here is what is said in the...
If this is not too hard, it would ease the install process, could also be added to the samples : https://docs.unity3d.com/Packages/[email protected]/manual/smpl_about.html I'll test it mean while. Thanks
Hi, let's try to make a rewriter for extension methods. It would allow to avoid ambiguous call compilation errors : ```c# public static class SomeClass { public static void MyExtension(this...
## Current Workaround So it seems this is the workaround for now. Any direct access the new field breaks the rewritter. ```c# _instanceNewField.DoesWhatYouWant(); //
Related to discussion in #111 I believe we could have a small patch that takes care of renaming records under the shortcut syntax with the missing _patched suffix.
It can become hard to read when you look at stacktraces with a lot of rewritten files. If they could be suffixed with the original filename (and shorter/incremental hash ?)...
What are the current limitations around Attributes ? I'm very often adding / removing attributes at editor / runtime in order to debug or more clearly see my data structures...
This is one of the important feature for which we'd like to go on SRP. Not sure why I don't see much talk about it regarding the fact you workaround...
**Describe the bug** Some normals are flipped when imported through the plugin also hard edges are not respected. **To Reproduce** Import the linked SKP both in blender 3.6 with 0.23.2...