bsviglo
bsviglo
Has anyone tried to implement patching *.dlls loaded by main executable via static or dynamic import?
@crosire, thanks. I'll give it a try soon.
I see the same problem on my per project and also don't know what I'm doing wrong
@corentin-plouet, looks cool! I have small question related to your implementation. Is it possible to enable power saving mode per window basis? We're trying to implement game editor and one...
Hi @ocornut. This prototype looks great! But right now I have request to do multiselection for nested tree (powered by imGui::TreeNode) and there are two major issues: 1) correct\fast clipping...
Hi @ocornut. Sorry for being ambiguous in my explanation. I'll try to explain visually what I mean. On this animated screen I have a world outliner which allows me to...
Hi @ocornut do you consider implementing ImGuiTreeClipper helper in the near future? It looks like a first class citizen for any kind of tree visualization techniques (scene outliner, hierarchy view,...
> Hey this is great news! Is there a way to set initial position of the docked window? I am looking to have some kind of default placement of newly...
We've seen the same issue right now. Is there any plans to apply this PR on docking branch?