Bertrand Richard
Bertrand Richard
It was discussed on Discord. German Ros said: > I'm not sure of the benefits of UE5 in terms of applications to vehicles > We are planning to transition eventually,...
I've answered the email you sent me about this, did that solve your issue?
Hi, Yes, here's the answer I sent via email to the OP: > Hi, > > Did you set the default Level Script Actor, as show in the readme (https://github.com/brifsttar/OpenDRIVE#how-to-use)....
From your screenshot it seems you're indeed doing things right, but what are you hoping to achieve? What feature do you want to use?
Currently, there's no way to fully visualize the xodr in Unreal. This plugin only offers low-level access to the OpenDRIVE file, with nearly no visualization. If you want an external...
Hi, It should work with 4.26 and 4.27, those actually are the two versions I tested. My best guess is that the `RoadManager` submodule is missing. Did you use the...
You might want to check #1, which covers the same topic. I think my README was misleading about this particular feature, I've updated it recently to be a bit more...
Could you elaborate? Which screenshot are you talking about? What result do you obtain instead?
Could you provide more details about what behavior you have instead? The first screenshot actually is from the project settings, so if you can't get to there, that's beyond my...
> But I dont see any roads in my level. Am I missing something? The plugin doesn't generate mesh from the OpenDRIVE road network, and there's no visualization other than...