Results 10 comments of bree

I'm currently writing a markup language where certain properties are represented by html attributes. Conditionally adding an attribute is useful for me as certain attributes behave differently between not existing,...

I recently encountered this myself while building accessibility tooling for displaying tooltips, and playing descriptive audio on the hover of buttons. The root issue is that `PhysicalButton` and `TouchButton`'s `RunHoverEnter`,...

This notably makes it show users/avatars as grabbable even when the avatar is equipped, which can lead to some confusing interactions between users until what's happening is clarified.

This issue specifically mentions "for ProtoFlux". Would that include resolving array editing currently not being supported in editors or is that a separate issue? ie. #563 ![Image](https://github.com/user-attachments/assets/331bc077-6c33-4a0c-8161-bdd7824e4382)

related: - https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3694 - https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3693

> This is not being actively worked on right now. You can see that on the right panel where it's "Todo": Venturing into offtopic but I'm not sure the "Issue...

Here's an article with some additional information about round cubes (also known as patched spheres). The section about analytically correct tangents is particularly useful. https://iquilezles.org/articles/patchedsphere/

I've used async as a sequencing state machine for various gameplay loops and this has caused them to break before as well. If `OnFailed` was impulsed when the async context...

![Image](https://github.com/user-attachments/assets/09dd4023-bed8-45d3-8edc-b3a9ede6de29) This would be useful to me, my primary avatar has the front of the face taking up half my screen whenever I take screenshots with shift+p, making the camera...

The reason why this happens is because of the `FireOnLocalTrue` being used to detect when the user loads into the world. `FireOn` nodes in general may not always fire when...