Bram Cohen

Results 4 issues of Bram Cohen

The current method of tesselating spheres isn't very good. There are several better ones, as explained here: https://gamedevdaily.io/four-ways-to-create-a-mesh-for-a-sphere-d7956b825db4 I'd recommend spherified cube, but really anything would be better than what...

The brims of support materials can be a bit hard to remove from the print bed because they're only a single layer. It would be nice if there were a...

Prior to organic supports there's a mostly one to one correlation to between surfaces being printed on and the thing being supported. With organic supports that's no longer the case....

### Preflight Checklist - [x] I have searched [existing issues](https://github.com/anthropics/claude-code/issues?q=is%3Aissue%20state%3Aopen%20label%3Abug) and this hasn't been reported yet - [x] This is a single bug report (please file separate reports for different...

bug
has repro
platform:macos
area:tools
autoclose