Brae Stoltz
Brae Stoltz
I wonder if this is caused by @PeenScreeker 's label changes. Seems so?
This should occur in every source game. It happens because there is a "bleed" amount that slows you down in noclip, so you cannot move if the bleed amount is...
> > > so in laymans terms this exists in all source games already, changing would just make it different from those. the ways we could change this are: >...
we probably need to force a trigger collision calculation on teleporting
I believe the stickybomb count HUD already has the ability to display more than 3 stickies, so it'd just be a matter of hookin that up.
Implemented as `trigger_stickybomb_limit` as repurposed the stickycount HUD as mentioned above. Intentionally does not share a namespace with `trigger_stick_limit` as that is for sticking behaviour of all explosives, whereas this...
> is there any technical reason this is limited to 2 at minimum rather than 1 or even 0? it would be pretty useful if it could actually go that...
> 0 would be useful for making areas that instantly fizzle all active stickies and/or prevent the player from shooting in cleaner way than nonade (bcuz it applies based on...
I see what you mean by active stickies yeah. I'll bump min to 0
Had a similar thing happen to me on stream, though it was not near any wall: https://www.twitch.tv/braemie/clip/OpenHelpfulNikudonTBCheesePull-WJZi-4o7m2g95DLT Fun