Oliver Blanthorn
Oliver Blanthorn
It would be quite simple to add binaries to the releases, e.g. https://github.com/paskausks/rust-bin-github-workflows
https://slarck.com/B3HXdo/tools/2019/09/?k=l9OjwhkxouDYomi8RwALsObX9K9m9z7rZKFBaPGE#end Discussion with Brett from a while ago where we got pboProject to tell us what it was doing (scroll down to the pictures).
Merged @synixebrett's little sanity changes (thanks!). ``` bash-5.0$ time ~/projects/armake2/target/release/armake2 preprocess addons/weapon_rifle_blank_c/config.cpp > master real 0m0.684s user 0m0.619s sys 0m0.064s bash-5.0$ time ~/projects/armake2/target/release/armake2 preprocess addons/weapon_rifle_blank_c/config.cpp > iterated real 0m0.655s user...
On Arch Linux, I actually had to change deps/BuildBootstrap.Makefile:161 from ``` LIB_DEPENDENCY += $(LIBDIR)/lib$(LLVM_LIB_NAME).$(SHLIB_EXT) ``` to ``` LIB_DEPENDENCY += /usr/lib/libLLVM-4.0.so ``` and, deps/build.jl:37 from ``` llvm_path = is_apple[...]"libLLVM-$(Base.libllvm_version)" ``` to...
I'd like to see this feature and am happy to contribute some time towards it. I've never written any Java or done any android development before, so don't get too...
Hi, I have a Huawei Watch 1. It's running Android Wear 2.35.0.333290778 - I don't know what API level that corresponds to :) https://play.google.com/store/apps/details?id=com.andotp.weaotp says it's incompatible with my watch....
> But tiles already work on your watch, right? Yes :) There's no rush for me - I've been waiting patiently for three years so I can wait another week....
I don't know. I haven't been able to work out how to get the pull request working in Julia, so I cannot test it. It seems that `collect(partitions(...))` is much...
Briefly looked into this. UTF-8 strings in C++ should "just work" AFAICT. Documenting my findings here: `requestClientMove` is the TS3 function that moves you round channels. `ACRE_RESULT CTS3Client::moveToServerTS3Channel()` moves you...
`updateTs3ChannelDetails(details)` in src/ACRE2Core/setTs3ChannelDetails.h seems to be where the channel name is got from ArmA. On the SQF side, we have: ``` addons\sys_io\fnc_ts3ChannelMove.sqf 18:private _ts3ChannelDetails = format ["%1,%2,%3", EGVAR(sys_core,ts3ChannelName), EGVAR(sys_core,ts3ChannelPassword), serverName];...