Pavel Korolev

Results 56 issues of Pavel Korolev

Intermediate step introduced during spec generation - spec processing. Spec processor takes raw output from `c2ffi` and transforms it into final spec. See `spec-processor` argument to `#'run-c2ffi` Filters included names...

**Describe the bug** [TL;DR](https://github.com/google/filament/blob/84142ac50679493e1f5356ecf9f2210099d1c025/filament/backend/src/opengl/platforms/PlatformWGL.cpp#L214): ``` SetPixelFormat(swapChain->hDc, pixelFormat, &mPfd); ``` `SetPixelFormat` can only be called once for a particular window on Windows. This behavior is specified in WinAPI docs. Meaning `createSwapChain`...

bug
windows

If bad thing happens, it hangs atm, which shouldn't be the case. See host system's `enable`.

engine
bug

[inlined-generic-function](https://github.com/guicho271828/inlined-generic-function) Might be useful for optimizing math

optimization

For example, to allow single threaded apps. Also move all events processing to the main thread.

We have one in the works from Ryan [Pixel_Outlaw](https://github.com/RyanBurnside) Burnside: [bodged saucer](http://bodge.borodust.org/files/bodge.svg)

Need to look into it. Looks like all foreign dependencies (even `glfw` partially, if not, switching to sdl2 shouldn't be a particular problem) could be compiled for android. Need to...

UI in 3D, including panels with `cl-bodge/ui`. Basic ray tracing for user clicks/taps.

It is nice to render static texts with cached array buffers, but dynamic text is a problem with this approach. Current implementation would generate a lot of garbage when cache...

graphics
optimization