Pavel Korolev
Pavel Korolev
Intermediate step introduced during spec generation - spec processing. Spec processor takes raw output from `c2ffi` and transforms it into final spec. See `spec-processor` argument to `#'run-c2ffi` Filters included names...
**Describe the bug** [TL;DR](https://github.com/google/filament/blob/84142ac50679493e1f5356ecf9f2210099d1c025/filament/backend/src/opengl/platforms/PlatformWGL.cpp#L214): ``` SetPixelFormat(swapChain->hDc, pixelFormat, &mPfd); ``` `SetPixelFormat` can only be called once for a particular window on Windows. This behavior is specified in WinAPI docs. Meaning `createSwapChain`...
If bad thing happens, it hangs atm, which shouldn't be the case. See host system's `enable`.
[inlined-generic-function](https://github.com/guicho271828/inlined-generic-function) Might be useful for optimizing math
For example, to allow single threaded apps. Also move all events processing to the main thread.
We have one in the works from Ryan [Pixel_Outlaw](https://github.com/RyanBurnside) Burnside: [bodged saucer](http://bodge.borodust.org/files/bodge.svg)
Need to look into it. Looks like all foreign dependencies (even `glfw` partially, if not, switching to sdl2 shouldn't be a particular problem) could be compiled for android. Need to...
UI in 3D, including panels with `cl-bodge/ui`. Basic ray tracing for user clicks/taps.
It is nice to render static texts with cached array buffers, but dynamic text is a problem with this approach. Current implementation would generate a lot of garbage when cache...