Dan

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I'm with ecurtz on moving to real world units, and have everything in VPE be in inches since that's how most real pinball has been made would make the most...

If unity is native in meters, I'm fine with that, I can work equally fine in metric. Anything but VP units.

It almost looks like coil.c_chime_100 is waiting for 'reel_score_player_1_100_advance' to pulse? I'm just doing this all virtual at the moment as well, do not have this wired up yet.

I'm not sure I follow on the 40ms, can you post more of the event sequence? I have chimes going into 3 machines, but only one of those will also...

40ms would be far less noticeable than the 250ms or so that it currently does, and since the chime is the one firing first it may not really be noticed...

This looks great! Thanks so very much. Now I need to get busy building the machine. Once this gets pushed to dev I'll poke the Quidditch creator and see if...