boredcoder411

Results 10 issues of boredcoder411

I can't seem to figure out how to move the model to my GPU. I've tried copying the cloab notebooks, to no avail. Opening task manager shows the code is...

When I plug the digispark into my computer on COM6, windows sends a notification saying: the last USB device you plugged in malfunctioned

## Versions - mineflayer: 4.20.0 - server: vanilla, 1.20.4 - node: 21.6.2 ## Detailed description of a problem A clear and concise description of what the problem is, with as...

possible bug
Stage1

### Resource Type blend file ### Describe the problem or limitation you are having I was decompiling this game, and I saw in the logs that there were some resources...

enhancement

```%define BUFFER_SIZE 2048``` becomes: ``` %define BUFFER_SIZE 2048```

### Please confirm the following. - [x] I checked the [existing issues](https://github.com/modrinth/code/issues) for duplicate problems - [x] I have tried resolving the issue using the [support portal](https://support.modrinth.com) - [x] I...

bug
app

### Repo URL: https://github.com/boredcoder411/nirc ### Checklist: - [x] The plugin is specifically built for Neovim, or if it's a colorscheme, it supports treesitter syntax. - [x] The lines end with...

Bumping moviepy from 1.0.3 to 2.1.2 is good, but the code has not been updated to the v2 version. Is somebody already updating this? Or can an admin assign it...

bug

I've read the through the first bootsector's code, and everything looks good with objdump: _second_stage_start label is supposed to be at ram 0x7e00 and the code calls it, but I'm...

Is there already a hexpat to c/cpp compiler? Would be nice so that any pattern/parser can be integrated into existing projects natively