CC
CC
This is more cosmetic, but it could allow a player to put an .ogg file in the config and play that instead of the Minecraft menu music?
interactableVariables work correctly under normal circumstances, however if a part is trying to reference a interactableVariable when it's on a part that's *on* a vehicle, it only registers hiding a...
[crash-2022-11-01_16.50.55-client.txt](https://github.com/DonBruce64/MinecraftTransportSimulator/files/9913905/crash-2022-11-01_16.50.55-client.txt)
If an engine is on a part, that's on a vehicle, fuel pumps won't check that engine's fuel type and will assume there's no engine in the car/the "engine" in...
 https://user-images.githubusercontent.com/53581325/180578810-15411ba8-8290-4f1a-9bb1-441c1f29e745.mp4
_"The system is down. I dunno what you did, moron, but you sure screwed everything up good."_   [crash-2022-10-07_18.14.37-client.txt](https://github.com/DonBruce64/MinecraftTransportSimulator/files/9737713/crash-2022-10-07_18.14.37-client.txt) Either the system for registering that animation variable is borked,...
Does not happen in reverse (or rear wheel steer vehicles?) https://user-images.githubusercontent.com/53581325/124062525-dac20100-d9fe-11eb-8677-510f6d05d431.mp4
IV uses a different lighting system to the Vanilla system, using OpenGL to generate headlight beam models that light up your view. Too bad they don't quite like Hardcore Darkness......
Suppose you've got a `door_hood`, and a part that modifies `parent_door_hood`. This works, and that's all good! However if you wanna modify something like `wingArea`, `dragCoefficient`, etc. then using `parent_dragCoefficient`...
Long enough to trigger sounds or close out cameras, unsure of how to reproduce and occurs in singleplayer. Have yet to test in multiplayer Affects both seat_occupied and seat_occupied_client (as...