Bojan Stefanović

Results 5 comments of Bojan Stefanović

Have you tried adding the path of MTIShaderLib.h file to the Metal Compiler - Header Search Paths (MTL_HEADER_SEARCH_PATHS) setting? CocoaPods * set the MTL_HEADER_SEARCH_PATHS to `${PODS_CONFIGURATION_BUILD_DIR}/MetalPetal/MetalPetal.framework/Headers` or `${PODS_ROOT}/MetalPetal/Frameworks/MetalPetal/Shaders.` Swift Package...

From searching around it seems it's not possible at all in the SPM package, a potential hacky workaround is something like this: https://developer.apple.com/forums/thread/649579?answerId=614162022#614162022

How can I help @abjurato