bno1
bno1
I just implemented something like this. In my code the pipeline inside `tsLoader` can be whatever you want as long as it produces a single buffer-type vinyl. ```js const {...
@Siemienik Added a unit test for the new rule type
@Siemienik I added an example file, but writing the test I discovered a few bugs: in the written file, the `x14:cfRule` nodes were missing the `x14:dxf` child that describes the...
Sorry for all the force-pushes, it's pretty late here but I wanted to finish this.
d9vk was merged into dxvk: https://github.com/doitsujin/dxvk This issue was brought up and currently there is nothing that can be done about it: https://github.com/doitsujin/dxvk/issues/1557, but setting Lightning to Medium prevents the...
Try disabling VSync or forcing it off with mangohud or libstrangle
Similar issue. Arch Linux, Nvidia driver 550.54.14, KDE 6, gamescope 3.14.2. `mangohud gamescope vkcube` works fine. log ``` $ mangohud gamescope vkcube No CAP_SYS_NICE, falling back to regular-priority compute and...
I figured out I can run `gamescope prime-run vkcube` to run the game on nvidia and gamescope on the igpu to workaround the issue, but this only works on laptops.
> @bno1 see my posts on #1166 for a workaround to allow you to run gamescope on nvidia I tried both `nvidia-fix-latest-upstream-plus-extra-tweaks` and `nvidia-fix-latest-upstream` and neither fix the issues when...
> Similar issue. Arch Linux, Nvidia driver 550.54.14, KDE 6, gamescope 3.14.2. Fixed with the new 550.67 driver