Bogdan Nagirniak
Bogdan Nagirniak
Hello, initially we have separate USD prim with all materials. But we had significant reasons to change it to the way: object has its own material. One of the reason...
Should be fixed in #165
This is known issue in High, Medium, Low qualities. We are discussing with Hybrid team to support camera shift.
Hello, yes, it was postponed for some time, because we worked on integration of Hydra render engine into Blender directly https://projects.blender.org/blender/blender/pulls/104712. Now this project reimplemented as new Blender render addon...
Hello, no, it's not equivalent to a Houdini stage, there is no USD nodegraph. This is Hydra render engine with RPR delegate inside. USD nodegraph was here in previous versions:...
Converting to draft until USD and MaterialX be updated in Blender.
Not actual now