BlitzCoder
BlitzCoder
Thanks @rdb importing with animations works, but somehow the eyes and earmuff band are not attached to the head. Can you provide more tips or info on how to properly...
Here's another look below which is a more common angle for 1st or 3rd person cam. comparing it to the same angle with Ogre 1.7 (2nd screenshot) and issue is...
> ```c++ > mTerrainGlobals->setCastsDynamicShadows(true); > ``` > > for 1.7 behaviour ok I enabled that, seems still ok from around that angle..  but I get this:  seems to...
> > but I get this: > > does not happen in Ogre 14 I see that and it's good some issues back then are now being addressed but this...