blanxdev
blanxdev
@RenderHeadsSte I think in this example you can see how to use the external surface properly, but I am not good at native coding. https://developer.oculus.com/blog/tech-note-animated-loading-screen/
One way is to let the video player write to a surface texture or whatever it is called. In the Oculus video player example they provide a surface to the...
Looking forward. Hopefully then it is possible to do playback on Go without any framedrops. We are trying to playback 60fps footage, but having frame drops every quarter or half...
Let me know if you need somebody to test it. Also I can provide you a video file that produces the frame drops on our side.
Just found out that this also exists for GoogleVR https://docs.unity3d.com/Manual/VRDevices-GoogleVRVideoAsyncReprojection.html
Did anyone figure out how to improve the stuttering? I think it is somehow related that the values are not lerped in the update loop.