blackfirefly000
blackfirefly000
Right now, addon weapons added with the addons.json cannot use the Weapon Options menu to change tints, add components, refill ammo, etc. This means that addon weapons need to be...
Enables addon MK2 weapons to use MK2 tints without relying on AddTextEntry or AddTextEntryByHash (which have proven unreliable in testing)
After writing the Addon Weapons menu under weapon options, I realized they're not spawnable using the Weapon Loadouts. I opened up the Weapon Loadouts.cs and idk wtf is going on...
Add the ability to save and spawn addon weapons with load outs. Fix for https://github.com/TomGrobbe/vMenu/issues/449 This also fixed the issue where saving a loadout while Unlimited Ammo was turned on...
Saves MP Ped clothes by collection instead of global ID to allow saved beds to be the same across various game builds. Primarily useful for servers using addon drawables. Includes...
New natives allow for saving of ped collection IDs, this would preserve saved MP peds when there's a new update or a new resource is added https://docs.fivem.net/docs/scripting-manual/using-new-game-features/collection-based-natives/