Bryan Keiren

Results 34 comments of Bryan Keiren

Hi Ryza, Thanks for your interest in EasyImgur! I think I could look into the possibility to upload to an existing album, seems like it might be useful. Also, it's...

Hey Jack, Thanks for the heads up! Would you be able to provide some references to read up on this? Cheers

Thanks for the link. Looks promising, but I have to be honest that I'm a little skeptical until they release all of these features. They've said things in the past...

Hi! Thanks for your interest and kind words! To start off with your question about being able to view AwesomiumUnity.DLL: The pre-compiled binary DLL that comes with AwesomiumUnity is compiled...

I think it should be easy enough to integrate AwesomiumUnity with the new UI system. As long as you get the callbacks required to know of those events I mentioned...

Hey! Great to hear you got it to work, and your excitement is wonderful to see! As far as key input is concerned, I believe that Awesomium does not assume...

Hey! First of all let me apologize because I missed something and it actually does seem to be possible to get Awesomium to handle most of the logic behind copying,...

Hey! My apologies for the late reply, but great to hear that you've managed to make such amazing progress! I'm also happy to hear you're having so much fun with...

No problem, I'll be anxiously awaiting your pull request :)

Hey @HodgsonSDAS, Initially (pre Unity 5.x) AwesomiumUnity used a Texture2D as the render target. This is still the case with the code that is currently in the repository, however @TheMajorO...