Patrick Quinn

Results 14 comments of Patrick Quinn

I left some comments in #547 about a use case that may be useful to consider when implementing this. The gist is that it'd be very nice to allow stores...

I've been looking at ways to accomplish this. Did you have anything in mind? One difficulty I've noticed is caused by this design decision (from cards.coffee): "There is no need...

First, I think that everything you need to know about a card should be self-contained. I think we're on the same page there. I should be able to find out...

Ok, consider this me getting acquainted with the code. It seems as though Goons would look similar with or without singleton cards. A few oddball cases get easier, but it...

The above set of commits is factors out all of the card-specific state except for Young Witch (bane card) and Trade Route. I took the least invasive approach I could....

I fixed this (see above pull request). I was trying to find a repeatable way of testing it, since it was a pain to get the AI to trigger this...

``` CoffeeScript { name: 'DoubleHack' requires: [] gainPriority: (state, my) -> console.log document.cookie [] } ``` Griefing isn't the main vulnerability. As far as I can tell, you have full...

I've been thinking about this a little more. I think we'd save a lot of execution time and GC churn converting the default actionPriority to an equivalent actionValue and similar...

I was looking at heuristics.coffee the other day and had an idea. The player has a lot of information about a card's exact effect at any point in the game....

I came up with a fix to this that keeps things defined in a manner similar to how they are now, but shaving off around a third of our total...