Bilgin Coşkun

Results 16 comments of Bilgin Coşkun

Thanks for the feedback. I thought performance could be issue too but I tried on the database of two large fully indexed HDDs and did not notice any noticeable slowdown....

Ok, lstat solved the symlink issue. Unfortunately it is not compliant with c11 and requires gnu11 or at least explicitly defining some macros, otherwise, although it works correctly it gives...

Coincidentally, while checking the code before regression, found g_file_query_info_async which might be useful. But like you said it is a much more complex task and It will take some time...

> In the meantime, I guess it's fine to use the blocking lstat solution as a workaround. Because it does provide useful information to the user. So I think the...

> That's cool. Just let me know when you have any questions. Will do, thanks.

Currently there is no way to remap physical keys. I didn't bother to implement them since there are very few Android devices with physical keyboard. I can implement them in...

Hi, Game code is completely separated from Android code and it is in the game logic repo. I wrote a [dev document](https://github.com/bilgincoskun/brogue-android-port/blob/master/DEVELOPMENT.md) some time ago to help porting other variants....

For custom_cell_width / custom_cell_height, what was the values you have tried? They are defined in pixels, so can you try values like >100? Custom screen dimensions are the same, they...

Yeah I might have exaggerated cell width/height number. Cell and screen dimensions are basically for devices do not report usable screen size correctly, I doubt it will help in this...

Thanks for the suggestions. Unfortunately I don't have time nor motivation to continue the development of the port for now but I can explain my reasoning for some design choices...