Michael Burt

Results 8 comments of Michael Burt

I am also getting this bug in 4.2 but _only_ when I preload a packed scene and then programmatically instantiate it at runtime. Doesn't matter if it is instantiated in...

Just chiming in here - not sure if there's been any more decisions regarding Jolt Physics and the web. One of the most frustrating things I'm dealing with right now...

I have no issues using Convert.FromBase64String. Just need to chop off the front `data:application/octet-stream;base64,` part. `byte[] bufferBytes = Convert.FromBase64String(buffer.Uri.Substring(37));` Then just use `System.Buffer.BlockCopy` to get the chunks you need (indices...

> If you can provide a repro or what you are doing, that would be helpful. From the SampleModelsTest.cs file it looks like there should be a LoadBinaryBuffer method. Is...

Version 1.0.0. Update: Tested on the 1.1.4 pre-release, and glb loading is still not working as expected. Is it supposed to populate the Buffer.Uri field? Or is functionality missing to...

I definitely misunderstood the standard. Thank you for clarifying this, will test it out later

I would suggest Godot take some hints from Blender here, their undo system has some documentation available: https://developer.blender.org/docs/features/core/undo/ Certainly they have similar situations arise where external resources are edited (e.g....

I'm seeing this as well. It took me a while to figure out what was going on here, but I have the same issue. I only noticed it when I...