Gary Hsu
Gary Hsu
Currently, I do this by hand. I wonder if we can incorporate this into the build system somehow? @RaananW
I just do the following against the npm package: ``` browserify index.js -o gltf_validator.js ``` where index.js is: ``` GLTFValidator = require('gltf-validator'); ```
It doesn't change that often, so I think no, but it also doesn't take long, so it will fine if we do it every time. What's a good place to...
@pandaGaume This is a serializer feature request that you might be able to tackle.
You can also look at this which is what the texture inspector does to read the texture: https://github.com/BabylonJS/Babylon.js/blob/master/packages/dev/inspector/src/textureHelper.ts
Related: https://forum.babylonjs.com/t/bug-when-exporting-and-importing-back-to-babylon/33482
I think there is some timing issues in the code. It is supposed to be a white screen. I didn't add any UI elements.
Oops, no, it's because I forgot to save the final version, lol. Link updated.
> some sort of async texture loading for Unity I have, but it's really old now. It is a native plugin that I wrote for x86, so there is some...
Have you tried using https://github.com/google/draco/tree/master/unity?