bestman8

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i mean more like cycles adaptive subdivision so it is not the hole mesh but the parts closest to the camera

this is just a plane with adaptive subdivisions on it ![afbeelding](https://user-images.githubusercontent.com/35968731/108062008-74dd6a00-7059-11eb-8e96-3411d5aa93ac.png) here is a image of how cycles does it luxcore subdivides the whole object but with cycles it depends...

a few probably better images ![afbeelding](https://user-images.githubusercontent.com/35968731/108062599-51ff8580-705a-11eb-9ffc-a84ddc25531e.png) ![afbeelding](https://user-images.githubusercontent.com/35968731/108062658-66438280-705a-11eb-95d1-753e8c43f4d3.png)

[here is that file so you can see it your self.zip](https://github.com/LuxCoreRender/LuxCore/files/5988513/here.is.that.file.so.you.can.see.it.your.self.zip) go in camera view maybe move the plane so it updates and then move out camera view to see...

i dont because i dont know how to visualize it with lux but there should the entire mesh be even

so should i rename it to real adaptive subdivision?

i will give a bit more sites and other research i found about rendering lens flares https://graphics.tudelft.nl/Publications-new/2013/LE13/PracticalReal-TimeLens.pdf https://graphics.stanford.edu/wikis/cs348b-07/JulienChaumond/FinalProject i haven't found anything that is under the apache lisence or any...

some code examples a awesome person on discord gave me https://resources.mpi-inf.mpg.de/lensflareRendering/pdf/flare-supplement.pdf

https://forums.luxcorerender.org/viewtopic.php?f=4&t=2552 maybe take a look at that first. but i do think that a better sky model can be possible there are a lot of good ones. i personally like...

it works for me and i have windows it isn't easy to install