Pietro Atzeni

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[This](https://github.com/sotrh/learn-wgpu/tree/master/code/beginner/tutorial3-pipeline/) produces a similar behavior with just wgpu: you can see the effect on [this page](https://sotrh.github.io/learn-wgpu/beginner/tutorial3-pipeline) at the bottom.

This seems related: https://github.com/gfx-rs/wgpu/issues/2909

Nope, even when the mouse is outside the canvas.

I tried many examples on threejs, but no, none of them give the flickering effect. On Fri, Aug 5, 2022 at 4:01 AM sotrh ***@***.***> wrote: > Hmm, that's a...

Thanks a lot, I'll check it out. On Sat, Aug 6, 2022 at 8:47 PM sotrh ***@***.***> wrote: > A decent work around would be to render a skybox. The...

This should be doable with something like this: https://vinta.ws/code/dot-notation-obj-x-y-z-for-nested-objects-and-dictionaries-in-python.html

I'm not! It's working on chrome and firefox correctly now. I don't know if it's the code though or browser updates. Thanks!

No, unfortunately that has a regression when running with UpdateMode::Continuous (not redrawing). [This](https://github.com/bevyengine/bevy/pull/12616/files#diff-b1447f30819280931099e7498b2ced388a98de5cda1b631b493107bb96193cc0R415-R431) fixes it but needs to be verified on all platforms, and I don't really know how.

Discussion details [here](https://discord.com/channels/691052431525675048/1220106055867039856).

@superdump this is the backtrace I have for this issue (running it on a Pixel 4 real device with Android 13): ``` 04-24 11:52:50.268 26430 26430 I yengine.example: Late-enabling -Xcheck:jni...