Benjamin Odom
Benjamin Odom
It seems to be working better now. Checking the debug, I'm getting all the right values. However, the bars remain red after using skills. Is there another part of the...
Hmm, pausing the game and unpausing is breaking everything as well. All of the party values slide over by ~30 pixels after unpausing which causes the bars to never reappear....
Looks good on my end. Tested all the combos I could think. I always got the expected tickets including the final 10x for beating classic in general. Two starters who...
From my testing, never disabled struggle. However, it also never disables a move if the pokemon with Cursed Body fainted. Have you checked against that? https://bulbapedia.bulbagarden.net/wiki/Cursed_Body_(Ability)
Okay, looks to be working. Glad I checked again though. The message that plays when an enemy's move is no longer disabled doesn't specify who the message is for. Very...
Still getting a confusing message. I see the code as updated to include the Pokemon's name, but it's not clear if it was you or the opponent  For reference,...
Looks like there's an extra space in the message here:  Same here for trainer's pokemon:  For comparison: 
Looks good to me now
Similar to the Cursed Body implementation, looks like this is also missing the trigger on KO. Tested in showdown, and it should trigger even if knocked out. 
Looks good to me. Triggers on damage even if KO. Does not trigger on status. Triggers on spread. Triggers on all battle participants except the user. Triggers on multi-hit moves....