bencresty
bencresty
Please add original svg element's IDs as name to children so we can use getChildByName()! (see code)
Looking further into the code I can't find any reference to the original svg elements by their ID or class. When adding `node.name = element.id;` on top of the `populateSceneRecursive()`...
Please add original svg element's IDs as name to children so we can use getChildByName()! (see code)
> @bencresty The way I recommend you do it is override `populateSceneRecursive` and store the node created and associate it with the SVG element in a map :) Thanks for...
Please add original svg element's IDs as name to children so we can use getChildByName()! (see code)
@ShukantPal If you're going to push this to npm, and you clearly have the project up and running on your system, why ask me to set everything up just to...
> Restoring a database backup should absolutely work. In what way is it not? Do you get an error somewhere? Or perhaps Craft is just continuing to apply the same...
> Experiencing this with Matrix, Super Table and Neo fields > > Working on replicating - pretty sure happened sometime after 3.7.20 @ben-gladeye Thanks for your comment. Very happy to...
@brandonkelly another piece of information that just came to mind; Thet database I tried to restore (including the new switch field) to the hosting is working fine when restoring that...
> Do you have a production backup from _before_ the new field was added? Yes. Also tried that one
@brandonkelly BTW, thank god I had already setup the production environment for one of these sites with an earlier version of Craft (but without the switch and perhaps some other...
@brandonkelly sorry, we never send project-specific files. What I can tell you is that I just did a check in the gitlog and perhaps this helps: All below is on...
> There is a scenario where this is expected behavior: when changing a Matrix field’s propagation method We didn't change any propagation method. The only thing we did was adding...