belgianguy
belgianguy
I used to think that this article was referenced somewhere on this repository, but I can't find it, @(tonihele) also commented on it. As did Robin Green (Ex-Bullfrog). Knowing when...
I remember seeing some references to SFX in DKII.exe e.g.: SFX.map.BANK.map........SFManager...SFMAN32.DLL.SoundFont It's called the SoundFont Master Manager, and is made by Creative Technologies. Digging deeper, assuming the .map files are...
Ugh, an update, so I set off to dig around in the patches (extract self extracting EXE with 7-zip and dig about the cab files with unshield), but while I...
The demo comes with an a3dapi.dll, seems to be Aureal 3D sound, yet another pathway to explore, anyone know if a3dapi.DLL was succeeded by AWE32MAN.DLL ? http://forums.steampowered.com/forums/showthread.php?t=3217448
Ingame Audio options on the Homescreen: - Sound quality: Low/Medium/High - Speaker configuration: (Headphones/Stereo) - QSound checkbox (yes/no) - Volume master - Volume voice - Volume music - Volume SFX...
Maybe it's an idea to look for the CreateFileA Import function, as that can also be used to read files, as a lot of audio functions seem to be located...
@ArchDemons : I'm still looking around, don't yet understand too much of it :), but thanks! I was looking at the file mapping part that starts at sub_628C70, and went...
And we're getting somewhere, I had some succes with setting breakpoints and attaching the debugger when the game was launching. I found out where the BANK and SFX files are...
Switching from the file load route for a moment to better understand the QMIXER sound mixing system. QMIXER headers are here (can't import it into IDA though): http://svn.gna.org/svn/warzone/tags/1.10a/lib/sound/qmixer.h is no...
Results so far of stepping through the QMIXER stuff: http://pastebin.com/1PTEiZXs It has 12 channels it can mix, its samplerate is 22050, it can enable and disable the channels, it can...