beepster

Results 11 comments of beepster

Huh, I completely forgot about proc macros. Looks like I'll need to figure that out too.

Got side-tracked by other work. I should have it updated in around a few days.

Alright, `proc_macro::tracked_env::var` now works with this option. @rustbot ready

![image](https://user-images.githubusercontent.com/19316085/94738860-e3c55b00-0324-11eb-841b-646e9f43ed2a.png) @HyperFlame1324 that would make Barsik responsible for what you do

> my bot will not run when i try to run the StartBot file. Anyone have a fix for this? this is the issue mocking people like you, not the...

I believe this is solved in pyinstaller 4.3. Can you try again now?

There could be a workaround for the frankencube by changing the render mode of the franken turret and then parenting the new model to it.

> And maybe don't even look at remove_dir_all until last, ha. Maybe don't ever look at it. On Unix, std uses the fallback impl of it when running in miri.

![image](https://user-images.githubusercontent.com/19316085/83095307-e0a91e00-a057-11ea-9a85-a87ea269e364.png) Its possible to have coop monoportal guns. This one line script, for example, takes away orange's first portal. `EntFireByHandle(Entities.FindByClassnameNearest("weapon_portalgun", Entities.FindByName(null, "!player_orange").GetOrigin(), 0), "AddOutput", "CanFirePortal1 0", 0, null, null);` The...