Tom Davie
Tom Davie
As I commented in the other patch - I'm not sure this makes sense. Isn't this just an escapeRecogniser?
Sorry, but I have recently taken a new job, and because of that can no longer contribute anything here. Hope you have fun playing with it though. Tom Davie On...
Yep, that works, as long as there's at least one coastline way in the area being rendered. The bigger problem is how to deal with polygons with no coastline –...
Will probably fix this by remapping them into an area object internally, but it's not high up my priority list.
Yes please! I'd really like to be able to use a 0.8mm high flow for infill, while using a 0.25mm for the lovely details on the outside to speed up...