Doug Hoskisson

Results 106 comments of Doug Hoskisson

I like Python's import syntax. ``` from jpg import Decode as jpgDecode from png import Decode as pngDecode ``` Being able to rename things as they're imported is important. ```...

Something that I really dislike about C/C++, and what I like that is different in other languages: ```c #include "a.h" #include "b.h" Foo f; // Where did this `Foo` name...

I'm not sure whether I have the Carbon syntax right, but... ``` import Cpp library "a.h"; import Cpp library "b.h"; var f: Cpp.Foo; // which import line gave me `Cpp.Foo`?...

Another easy improvement is to use the square of the distance instead of the distance. We don't need all those `sqrt`s. Also, in the distance function there are repeated subtractions,...

When 3.8 is gone, all of these can go away, to be replaced by the built-in lowercase versions. `typing.Dict`, `typing.List`, `typing.Tuple`, `typing.Set` and quotes around other parameterized types can go...

I think it would be valuable for games to be able to specify which items show the number. You gave the example of rupees. Zillion also has some common consumable...

Will this require that an item be marked progression? I have an item that is not progression - doesn't open anything logically, but it's kind of annoying if you have...

If this https://github.com/ArchipelagoMW/Archipelago/pull/1130 doesn't fix the shared reference problem, then there's somewhere else that is saying `value = default`, and that should be changed wherever it is.

@black-sliver

progression balancing: ``` progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # [0-99, default 50] A lower...