bcube2

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"Can you find out the version of your browser?" I did a quick search but I wasn´t successful to find it out :-(. I am not sure if it is...

If you are still looking for a solution, using buttons to do moves is currently being discussed for a similar simulator called AnimCubeJS: https://github.com/cubing/AnimCubeJS/issues/33

If you are still looking for a solution and are willing to try a similar simulator, AnimCubeJS supports arbitrary color schemes. I would recommend to start with the [facelets parameter](https://animcubejs.cubing.net/animcubejs.html#facelets)...

Thank you for an explanation. You pretty much covered L&L cubes and Werner's java cube. But what is the trick behind the fact that Werner's webGL cube is working too...

I am giving you a report just as I obtained it after hitting F12. Hopefully it will be useful for you. Error: WebGL: WebGL creation failed. rubiks.js:913:13 Error: WebGL: Refused...

"go into about:config and set webgl.force-enabled to true" when I did that, it gave me following report: Error: WebGL: Error during ANGLE OpenGL init. rubiks.js:913:13 Error: WebGL: Error during native...

As you already implied by "like it to be future proof, not past-proof.", I think it is better to focus on a scenario where a user will have newer browser...

Not sure if this information is helpful for you by any means, but on http://www.cubing.net/twisty.js/ I can see the cube no matter what renderer is selected. Interesting (for me) is...

Hm. I am officially puzzled, since your simulator shows in IE => in other words graphics card supports it. It is not shown in FF (and Chrome), but with the...

Oh, so the whole problem can be simplified to one question: is it worth to try to fix this somehow for (probably very small and still decreasing) number of computers,...