Bryan Collazo
Bryan Collazo
Right now trade actions look like: ``` Action(Color.BLUE, ActionType.MARITIME_TRADE, ("WOOD", "WOOD", None, None, "SHEEP")) # 2 woods for a sheep Action(Color.BLUE, ActionType.MARITIME_TRADE, ("BRICK", "BRICK", "BRICK", "BRICK", "WHEAT")) # 4 bricks...
To make the UI more expressive, it'd be nice if with every roll the tiles that yield play some sort of animation. It'd be nice if its either from https://www.framer.com/motion/...
Right now, this button appears as soon as you buy a dev card. It should appear only when one is playable, and a card is not playable if it was...
It seems using a pure-python dictionary-based data structure for graph operations makes catanatron simulate games faster than using the `nxgraph` library. `nxgraph` is mostly used today just to consult neighbors...
Right now, clicking on "Use > Knight" does nothing.
Right now, this is a noop in the UI. Implement this. Should probably ask what card player wants to monopolize.
Right now, this button does nothing. Implement this. Should probably start highlighting roads player can build right after clicking?
Right now this is not implemented. If a player clicks on "Use > Year of Plenty" it does nothing.
Create functionality to allow replaying a game from start to finish ala "chess.com". This will be super helpful for debugging bot decision logic and extracting specific middle-of-the-game game states for...
Right now the UI skips the MOVE_ROBBER action by deciding on behalf of the human player. Allow for human players to select the tile where they want to move the...