Results 25 issues of Bryan Collazo

Right now trade actions look like: ``` Action(Color.BLUE, ActionType.MARITIME_TRADE, ("WOOD", "WOOD", None, None, "SHEEP")) # 2 woods for a sheep Action(Color.BLUE, ActionType.MARITIME_TRADE, ("BRICK", "BRICK", "BRICK", "BRICK", "WHEAT")) # 4 bricks...

enhancement
good first issue

To make the UI more expressive, it'd be nice if with every roll the tiles that yield play some sort of animation. It'd be nice if its either from https://www.framer.com/motion/...

enhancement
help wanted
good first issue

Right now, this button appears as soon as you buy a dev card. It should appear only when one is playable, and a card is not playable if it was...

bug
good first issue

It seems using a pure-python dictionary-based data structure for graph operations makes catanatron simulate games faster than using the `nxgraph` library. `nxgraph` is mostly used today just to consult neighbors...

enhancement
good first issue

Right now, clicking on "Use > Knight" does nothing.

enhancement
good first issue

Right now, this is a noop in the UI. Implement this. Should probably ask what card player wants to monopolize.

enhancement
good first issue

Right now, this button does nothing. Implement this. Should probably start highlighting roads player can build right after clicking?

enhancement
good first issue

Right now this is not implemented. If a player clicks on "Use > Year of Plenty" it does nothing.

enhancement
good first issue

Create functionality to allow replaying a game from start to finish ala "chess.com". This will be super helpful for debugging bot decision logic and extracting specific middle-of-the-game game states for...

enhancement
help wanted
good first issue

Right now the UI skips the MOVE_ROBBER action by deciding on behalf of the human player. Allow for human players to select the tile where they want to move the...

enhancement
help wanted
good first issue