LupoGameStudio

Results 8 issues of LupoGameStudio

when undo , it's will reload graph view, and it's will remove all elements remove element will call GraphViewChangedCallback function and when remove element, group view will check this node...

inline uint IsVisibleAfterFrustumCulling(float4 clipPos) { return (clipPos.z > clipPos.w || clipPos.x < -clipPos.w || clipPos.x > clipPos.w || clipPos.y < -clipPos.w || clipPos.y > clipPos.w) ? 0 : 1; }...

NativeHeap list= new NativeHeap(Allocator.Temp); list.Insert(0); list.Insert(3); list.Insert(5); bool contain = list.Contains(3) // need function like this

Burst error BC1042: The managed class type `System.Int32*` is not supported. Loading from a non-readonly static field `Unity.Collections.NativeHeap`2._nextId` is not supported

hi , i try compiling this project and get some error: PS G:\GitLibrary\dll-hijack\build> ninja [1/16] Building C object CMakeFiles/msimg32.dir/msimg32.c.obj FAILED: CMakeFiles/msimg32.dir/msimg32.c.obj G:\cpp\mingw\bin\gcc.exe -Dmsimg32_EXPORTS -pipe -Wall -Wextra -nostartfiles -O3 -s -MD...

bug

Hello rufaswan, I have been developing a Photoshop plugin that segments quads and automatically creates individual layers for each frame, as part of utilizing your Web2D_Games project. However, I've encountered...

wontfix

it's awssome tools , but it's difficulty to calculate duration on fixed update

# Environment - Animancer Version Number: 8.1.0 - Animancer Pro or Lite: Pro - Unity Version: 6000.0.33f1 - Platform: window/dx11 # Description I'm using Animancer to drive directional 2D animations...

Bug
Solved