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根据攻略视频([https://www.youtube.com/watch?v=bNXm3rN9TIw](https://www.youtube.com/watch?v=bNXm3rN9TIw)),攻击力提升随击杀数量提高的数值同样是静流笔记中描述的两倍。另一方面,静流笔记对专武1技能的描述是准确的(实测单杀时蓝色数字为1500,双杀时为3000),所以有可能这个问题跟系数是加还是乘有关系?
Well, both Ninon's main skill 1 (and 1+) and Mitsuki's UB use this value, but Ninon's UB+ is the first skill action that uses this value additively (instead of multiplicatively)....
今天活动SP的bug让我又想起这个老问题,回头看了一下prefab之后,有了一个猜想(其实当时似乎也有过,只不过觉得太不靠谱了就没有提出来):是不是单纯因为这个技能中有两个动作都检查了击杀数量,导致每个击杀被计算了两次?当然有很多技能里都有两个动作检查同一个数值的情况,但可能因为击杀数量是需要“计数”的,所以比较特殊?
I just checked my Console.app to find the crash report of the first time I crashed recently, and realized the error code was different ([pastebin](https://pastebin.com/z3DdrYSn)).
So far everything seems good, but I will need some more testing to be certain. It didn't seem to be a deterministic crash.
Recently I noticed that Chinese language card images no longer show up in the card browser unless I access the site from a device that already knows that those images...
但是这样解释不了实际观察到的双杀蓝字TP量啊。
> [100 + 100 * (击杀的敌方数量 + 1)] 计算50点TP上升的话,击杀的敌方数量 = 2时,应该是(100 + 100 * (2 + 1)) * 1.5 = 600
等等,从代码上来看这并不是简单的“击杀的敌方数量+1”吧,而是在OnDefeatEnemy这个event上加了一个listener?
> 1)无击杀:[100 + 100 * 击杀的敌方数量] > 2)有击杀:[100 + 100 * (击杀的敌方数量 + 1)] 啊这,那你非要把公式写成这样不是很奇怪,说穿了就是一个计数的逻辑而已,计数归计数,乘以100归乘以100,合在一起不就是[100 + 100 * (击杀的敌方数量 * 2)]嘛。