batchku

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I'm trying to get libpd4unity working with Unity 5.4.1f1 on OS X. I'm running into the first issue that cduquense mentions, regarding "unsafe": Here is my error: Assets/LibPD/LibPDNativeMethods.cs(313,42): error CS0227:...

i'm having both of these issues with Unity 5.3.1f1 on os x 10.11. are either of these two issues (unsafe errors and wrong architecture complaints) resolved in the present version...

Thanks dan! Understood about commending out the `if(dataPtr)` block. Not sure what you mean by > change the dataPtr's to data in the libPD.Process call. It looks like LibPD.Process is...

Isn't this line try to use the `dataPtr` variable "directly": `LibPD.Process(numberOfTicks, dataPtr, dataPtr);` ?

That works! Thank you dan.

Great guess; I still have issues with the architecture of the libs: > Couldn't open /Users/ali/Google Drive/Development/Unity/libpd4unity-starter/Assets/Plugins/libpdcsharp.bundle/Contents/MacOS/libpdcsharp, error: dlopen(/Users/ali/Google Drive/Development/Unity/libpd4unity-starter/Assets/Plugins/libpdcsharp.bundle/Contents/MacOS/libpdcsharp, 2): no suitable image found. Did find: > /Users/ali/Google Drive/Development/Unity/libpd4unity-starter/Assets/Plugins/libpdcsharp.bundle/Contents/MacOS/libpdcsharp:...

i'm using a teeny 2.0; NOT ++ to be good (i.e. relevant), we should also test everything on run-o-the-mill arduino's. do you have one? an uno an/or leonardo?

the max patch is ULTRA simple. i don't have it cuz i didn't bother saving it. it's two cycle~ objects at, say, 1.2hz and 1.6hz, going into two snapshot~ objects,...

still not sure what the deal is with pin assignments and stepper numbers. is it true that for now we need to go into the arduino sketch to hard code...

as you know, in addition to the motor itself, you also need some driving circuitry for steppers. the arduino community standard is something like this: http://www.schmalzhaus.com/EasyDriver/ sparkfun sells it. it's...