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Sven Co-op AngelScript documentation, tutorials, sample code and tools

Results 47 SC_AngelScript issues
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**Script types:** All. This function is called by the engine whenever the client userinfo string changes. This includes name and player model changes. Consider making this available and allowing scripts...

Hook Request

**Script types:** All. Well, you know what `AddToFullPack` is used for - per-player entity states. No idea what would it be useful for right now, but I am sure people...

Hook Request

**Script types:** All. Allow handling upon falling to the ground. Either to remove all kind of fall damage or reduce momentum (to disable bhopping)

Hook Request

**Script types:** All. Allow handling upon long jumping. _**Note:** long jumping is handled by the player physics code, which is written in C. Consider converting to C++ to allow direct...

Hook Request

**Script types:** All. Allow handling upon activating the "checkpoints" in most maps, this would allow implementing survival mode in a much easier way on unsupported maps. Potentially allow spawn blocking....

Hook Request

**Script types:** All. Getting target type, damage dealt, damage type, etc. _**Note:** Same as #3, but intended to work with Brush entities instead of Monsters/Players._

Hook Request

**Script types:** Map scripts only (consider adding for plugins as well) Allow map scripts to prevent players from suiciding, or potentially handle it themselves.

Hook Request