SC_AngelScript
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info_player_* triggering
Script types: All.
Allow handling upon activating the "checkpoints" in most maps, this would allow implementing survival mode in a much easier way on unsupported maps.
Potentially allow spawn blocking.
Note: info_player_start is treated by game code as though it inherits from the same base class as info_player_deathmatch and other info_player_* entities. Consider fixing this before adding the hook and exposing the base class for use here.