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info_player_* triggering

Open fnky opened this issue 9 years ago • 0 comments

Script types: All.

Allow handling upon activating the "checkpoints" in most maps, this would allow implementing survival mode in a much easier way on unsupported maps.

Potentially allow spawn blocking.

Note: info_player_start is treated by game code as though it inherits from the same base class as info_player_deathmatch and other info_player_* entities. Consider fixing this before adding the hook and exposing the base class for use here.

fnky avatar Feb 09 '17 23:02 fnky