bangstk
bangstk
You should try it with one of the utilities I mentioned (and without JkGfxMod). It's astronomically and objectively smoother than the game running at 60FPS. Also make sure it's 47FPS,...
I don't think it's possible, I've seen some tests elsewhere with COG scripting that definitively shows that 47FPS is the highest sim rate the game can achieve unless someone can...
That sounds good. Any to plans to allow specifying arbitrary framerate cap? 48Hz folds neatly into today's 144Hz monitors, and being able to cap the game would at least allow...
> It seems like this would mostly be useful for when you want to run the game at a non-native refresh rate, like 48 or 96 Hz. I think that...
> > > I actually just figured out how to unlimit the framerate when testing some OpenJKDF2 function rewrites with my 120FPS monitor, so I can actually explain a bit...
Just applied the hex changes myself and can confirm this also fixes the weapon animations speed. They play at the correct speed even at 60fps. I used the saber altfire...
Last thing I noticed then, these hex strings don't seem to exist in the Steam/GoG versions of the JK.EXE executables. Do they include addresses that might be different in them?...
And lastly: to bring the discussion back to JkGfxMod, I would still advocate for allowing user to set an arbitrary framerate limit. Reason being that now with the fixed FPS...
They work the same. You are encountering framerate differences between the two games. The HUD Animations start breaking down when the game FPS goes higher than 48. It's likely you...
I've played around with making Steam controller configs to make a pretty playable layout on gamepad. I did a whole playthrough of the game with the following on System Shock...