Bazza
Bazza
 In blender 2.82 dont work...
 As they generate images in as these?
Isn't there a way to configure that PATH during the compilation?
Sorry for my English. But, I think the models should be in share, but it looks for them in "/usr/local/bin/res/sphinx/acoustic-model". I don't know how to change this during the compilation.
> build 8c4278 > Arch linux The file exists: /usr/lib/tenacity/modules/mod-script-pipe.so But that's not working. I use it to synchronize blender with audacity Another thing that happens to me is that...
The same problem with nvidia K1000 Processing fig06_danshi.png...THCudaCheck FAIL file=/pytorch/torch/lib/THC/generic/THCStorage.c line=82 error=2 : out of memory ./figs.sh: línea 3: 22867 Violación de segmento python simplify.py --img "$IN" --out "$OUT" image...
You used: `-m rife-anime`
``` Python: Traceback (most recent call last): File "/home/bazza/.config/blender/3.1/scripts/addons/glslTexture-master/__init__.py", line 126, in modal bpy.data.texts[self.source].write(self.default_code) File "/usr/share/blender/3.1/scripts/modules/bpy_types.py", line 772, in __getattribute__ return super().__getattribute__(attr) AttributeError: 'GlslTexture' object has no attribute 'default_code' location:...
Please. As it would have to execute this?
in 1.8.3 dont found :(