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State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

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See https://github.com/aras-p/UnityGaussianSplatting/issues/112

bug
D3D12

Hello, thank you for your work. I conducted tests in your repository, and the results differ on various Android devices. I have some comparison results and would like to understand...

Unity