Thomas Smith
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4
repositories owned by
Thomas Smith
ShaderOneSweep
60
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6
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A compute shader implementation of the OneSweep sorting algorithm.
GPUPrefixSums
77
Stars
5
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A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
SimpleComputeShaderHashTable
30
Stars
3
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A simple, threadsafe, lock-free hash table for Unity Compute Shaders
GPUSorting
402
Stars
23
Forks
402
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State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.