azure
azure
> Here's a variant of @yongkanm's solution that I am using in my setups. Posting it here in case it can help others. > > Add the following lines to...
Seeing those logs on my console as well: 
Using `-sdlaudiodriver pulseaudio` seems to fix it for me, I was able to play 2 or 3 matches today without losing audio
I've also been experiencing crashes. It _can_ happen randomly but I've mostly experienced it when opening menus (e.g. the player list, buy menu, pause menu). Definitely not time-based or anything...
Can confirm the issue with Beat Saber is fixed for me as well on SteamVR 2.11.1 (beta branch). Not sure about the other affected games since I don't own them
> Can you send the following? > > * Output of the `playerctl metadata` command when this happens > * The Music Presence logs from the time after it happened:...
I'm pretty sure I've seen this happen on Windows as well. I don't use it anymore to confirm though
I have updated the PR to set `enabled` to false as per https://github.com/Bastian/bstats-metrics/pull/131#issuecomment-3162560743 (I intended to do this a long time ago but forgot)