Azur
Azur
Can tell me whose are the functions to the alien movement controller? Thank you!
**version:** 3.4.3 **Issue description:** There's no documentation about how the engine works. Some map (using diagrams) of the engine layout/architecture; rendering pipeline, engine-server co-relation, etc. Also how the type-system relates...
Can say what are the functions that performs the alien moveent? Thank you!
default move speed is small but if its something bigger, like 50, the camera y-axis ends up to infinity after this line: https://github.com/mrezai/GodotStairs/blob/e655197b3c8d502428b070df2e8fc8d153eddb65/Player/Player.gd#L83 if `STAIRS_FEELING_COEFFICIENT = 0.5` solves some of...
NOTE: excuse for the commit mix * changed CollisionShape node names * added export active_shape to easily switch active shape in both editor and running project (avoids hassle of marking...
### Description Blender 4.2.1 Linux Debian 12 Installed the dependencies but when click on "install stable diffusion 2-1 (recommended)" button.  it just stays a bit on...
### Describe the project you are working on any project ### Describe the problem or limitation you are having in your project When using the **Game window embedding**, every time...
**Your Godot version:** 4.4.1 **Issue description:** In the class reference put `bitfield` to indicate that a property its meant to be used as such. ie: `CollisionBody3D.collision_mask [default: 1] bitfield`
**Your Godot version:** Godot 4.4.1 **Issue description:** All method descriptions that return collision query results say **"(the deepest collision by default)"** referring to the default index parameter '0'. But inspecting...
Add anonymous mode, similar to the one in Dota 2 so player names are replaced by placeholders. That helps to prevent covert forms of cyber-bullying / cyber-stalking where some use...