azul1337
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azul1337
There's a block inside `RemoveResults(CBaseEntity* Goal, CBasePlayer* pPlayer)` that is effectively the following: ``` if ( ( pPlayer->tfstate & TFSTATE_GRENPRIMED ) && ( pPlayer->no_grenades_1 no_grenades_2 tfstate &= ~TFSTATE_GRENPRIMED; pPlayer->tfstate &=...