Elias Holzer
Elias Holzer
# Summary Currently all SDL events get blindly dispatched to the window polling the message loop. Instead the events should be dispatched to the window as provided by the event's...
## Description - In user project nuget will take care of copying required native libs to final output folder depending on used RuntimeIdentifier - Native libraries can be registered as...
Is there a way to control the `AssemblyBuilderAccess` flags which are used internally to create the dynamic assembly? Having a case where I need to serialize a type which lives...
We need a good fallback option here https://github.com/TheFuseLab/VL.Fuse/blob/develop/src/Fuse/Monadic.cs#L30 Currently it throws an exception, some sort of warning would be better. Example patch can be found at https://discourse.vvvv.org/t/some-nodes-hide-render-windows/19951/3 where a `Spread`...
From our talk in Skype here's the example C# project attached. [VL.CustomRegion.zip](https://github.com/TheFuseLab/Fuse/files/6024584/VL.CustomRegion.zip)
# PR Details ## Description Follow up on #2119 and #2121. It adds the following new public APIs: - `VRDeviceSystem.RequestPassthrough` - needs to be set in order for the OpenXR...
**Release Type**: GitHub **Version**: main branch **Platform(s)**: Windows **Describe the bug** We have troubles building our solution with latest Stride source builds as the asset compiler crashes during the build....
This PR adds a `ShaderFXToFuse` node, showing how to bridge from ShaderFX into FUSE. Can be considered a first step in bringing both systems closer together (see #105). So far...
6.0 does a couple of things better in that regard. We probably had to force a compilation in 5.x because it wouldn't pick up the fresh model after a restart....