Addisu Z. Taddese

Results 628 comments of Addisu Z. Taddese

We currently process `Reset` requests via ign-transport after the `*Update` cycle. This means all systems get the updated `UpdateInfo` at their next `PreUpdate`. I think we should keep this scheme...

I'm having the same issue. As shown in the video, I'm not able to select the transform tool if there is no object in the background. https://user-images.githubusercontent.com/206116/173934494-de04bd2b-8a1c-4992-8812-4cac13f47a25.mp4 I'm building garden...

It would be nice if we can somehow use the idea of `std::optional` but bake into the ECM so that removing a component is equivalent to resetting a `std::optional`. And...

> - when I worked on https://github.com/ignitionrobotics/ign-gazebo/pull/856, I created a "removed components" mechanism which is used internally by the ECM to mimic components being added/removed without actually removing them. Ah,...

Looks like the first item is done as @jennuine mentioned. I don't think we have time to handle the rest before the Garden release.

Fixed by https://github.com/gazebosim/gz-gui/pull/469

+1 for not displaying light visuals by default. From the perspective of creating videos and screenshots, the grid doesn't really get in the way unless you have a textured ground...

My preference would be to have them off by default similar to how debugging visuals for inertials are off by default.

I think some, if not all, of the remaining failures might be fixed by https://github.com/ignitionrobotics/ign-common/pull/227.

I've disabled multi-threading in https://github.com/ignitionrobotics/ign-gazebo/pull/807/commits/6ac5110322dd43d9bfd76f2576d6e44cc2db0413. Let's what this does.