Antoine Vugliano
Antoine Vugliano
Hello, We're working with UE5 based on the `EarlyAccess` branch, and having an issue when packaging a game with HoudiniEngine enabled: `LogLinker: Error: Package /HoudiniEngine/houdini_default_material was saved with a newer...
Hello, The `UE5.00` branch is missing an include to compile without PCHs. In `Source/HoudiniNiagara/Private/HoudiniPointCacheLoaderBJSON.cpp` : ```diff -#include "Misc/FileHelper.h" +#include "Serialization/MemoryReader.h" ``` Also, `FileHelper.h` is unnecessary.
Hello, Currently we're using 5.0.3. On each engine update, we need to resave the assets in the Content folder (usually two times in a row until there are no more...