Mike Panciera
Mike Panciera
As far as I can tell there is no easily accessible API documentation outside of the source code. However, the typescript declaration file has most functions documented in addition to...
Closes #302
As noted in #21 `changes` doesn't work with pull behaviors. Instead it causes a runtime error. This should be documented. Additionally, I see no documentation on which behaviors are push...
It would be great to have an appendix of links for folks who want to continue learning about this subject.
Here are a few high-quality resources Elise Huard has an excellent (pay-what-you-like) book "Game Programming in Haskell" available here: https://leanpub.com/gameinhaskell The book uses gloss and SDL2. One of her talks...
Seems like we could use https://github.com/2bbb/ofxPubSubOsc and use dictionary for the uniforms I should get a chance to try it out today
It would be great to be able to build this project, and/or https://github.com/langolierz/c_o_n_j_u_r/ and/or https://github.com/langolierz/ofxVideoArtTools/ outside of the ARM architecture. The big problem, at least with conjur/the ofx addon, seems...
'cause you can never have enough. Note that this complicates things because there are many ways to combine and order shaders. So it requires defining a [directed acyclic graph](https://en.wikipedia.org/wiki/Directed_acyclic_graph); presumably...
I've marked what I'm actually working on with an open (or checkd, when I finish) checkbox - [ ] display a 3d scene - [ ] load 3d objects -...
I'm working on adding the openframeworks addon [andreasmuller/ofxAutoReloadedShader](github.com/andreasmuller/ofxAutoReloadedShader) This will make conjur check for file updates every `N` milliseconds. - [ ] I need to test how performant small `N`...