attilaz

Results 10 issues of attilaz

[pipes.zip](https://github.com/bkaradzic/bimg/files/6936878/pipes.zip) This image clearly shows the artifacts. One problem seems to be the incorrect punchthrough flag. According to the specs (table 173) it is at bit 32. https://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html#_format_pvrtc1_4bpp Current values...

Morton offset should take texture dimensions into account see reflectedMortonOffset function: https://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html#_format_pvrtc1_4bpp Current implementation https://github.com/bkaradzic/bimg/blob/master/src/image.cpp#L2973 causes crashes/incorrect textures for non-square textures. I can send PR with the function in specs,...

For example https://github.com/bkaradzic/bgfx generated 'examples' project has a product type: 'com.apple.product-type.tool' which is unavailable for iOS (and tvOS ) projects. It seems it is because this commit: https://github.com/bkaradzic/GENie/commit/d1a1025600264c7267aa5cf81a6a9f48c03ac3fc SkipBundling should...

Bundle resources(files) are copied to target .app and they can be read at runtime. Currently genie handles input files as resources based on file extension: https://github.com/bkaradzic/genie/blob/master/src/actions/xcode/xcode_common.lua#L20 This means that other...

In Xcode it looks like this: ![screen shot 2015-02-01 at 19 35 55](https://cloud.githubusercontent.com/assets/4198194/5993237/a12229f2-aa49-11e4-91eb-c879aa76624b.png) In Xcodeproj: IPHONEOS_DEPLOYMENT_TARGET = 6.0; TARGETED_DEVICE_FAMILY = "1,2"; it could be similar to premake.xcode.toolset for example: premake.xcode.ios_deployment_target...

v1 sdk was distributed as a framework. Installation was (https://www.dropbox.com/developers-v1/core/sdks/ios) Open your project in Xcode. 1. Navigate to where you uncompressed the SDK and drag the DropboxSDK.framework folder into your...

enhancement

It could be implemented to output into a preallocated buffer like in stb_image_resize or with the ability to set a custom allocator for output buffer alloc/free. I am not interested...

4 enhancement
1 stb_image

Currently only utf8 encoded subtitle format is supported, so a separate conversion step is needed to use non-utf8 subtitles. I don't know how much work it could be but It...

**Describe the bug** I have enabled vulkan validation on android with https://developer.android.com/ndk/guides/graphics/validation-layer. Our app crashed here with shadowmap rendering shader. https://github.com/bkaradzic/bgfx/blob/35911ac2d9b651bc0097ea40867f193274d9d960/src/renderer_vk.cpp#L3891C13-L3891C24 Turning off shadowmap rendering fixed the crash. So I...

Here is a guidance for how to implement this. https://developer.android.com/games/optimize/vulkan-prerotation Currently vkQueuePresentKHR returns VK_SUBOPTIMAL_KHR. Bgfx handles this with swapchain buffer recreation. This recreation happens every frame so this effects performance...

bug